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Post by NORMAN BELLO on Apr 25, 2014 20:46:06 GMT -5
ANIMAL MAGNETISM ............................
CAPABILITIES
Animal Magnetism is pretty straightforward. Animals, for whatever reason, are attracted to the user. They react to his or her emotions, defending them if they are in danger or comforting them if they are stressed. The power of the ability is based mostly on mood, so if the person is calm and mellow less animals will be attracted and it wll be weak. On the opposite side of this, if they have high emotions, they will attract more and at a greater range. The primary goals of these animals is to keep the user alive and well, and this can vary what the animals will actually do.
APPLICATION
As stated above, the main goal of the animals attracted is to keep the user alive. Examples of such are of birds gathering nuts and berries for the user if they are hungry, or rats piling up on the user to keep them warm if they are cold. This means that animals can also attack if the user is in danger.
The user has an easier time calming down stressed animals and an easier time 'making friends', such as with pets. This is usually one of the less noticeable perks, however.
Out of what is effected exactly, it seems that some animals are easier to sway than others. Mammals of all sorts the easiest to sway. Reptiles and Amphibians are next on the list, requiring just a bit more power. Underwater creatures, like fish, can be effected but it takes a lot. Insects are almost never effected, and if they are it is very rare and only by the very large ones.
It also has a limited effect on other supernatural people who are partially animal or have a strong connection with them. However, what it actually does for the Enigma can vary wildly; some with strong wills won't have any effect at all, while those who are more susceptible may simply go as far as tolerating the user, with more severe cases will fall under the spell just as the animals do. However, the user has no direct control over this, and it all depends on the Enigma affected. (ie; the user CANNOT CONTROL OR SWAY another RPer's character. The user has no control over how the other character feels about him or her, be it for the better or worse.)
The ability also seems to backfire in some cases, both with animals and the Enigma.
LIMITATIONS
Ability is passive; the user has no direct control over what animals they can attract and very limited control over how many at a time. They cannot turn it on or off at will. It is always 'on', even if the user would need or prefer it not be.
The closer an animal is to the user, the more powerful the effect will be even if it is weak. Therefore, if an animal gets far enough away from the user, it will resume as it normally would before it came in contact with them.
The larger the animal, the more powerful that the ability needs to be to affect them; a mouse is more likely to succumb than a bear is, no matter the range.
Animal Shifters (and similar) have potential to fall under the spell, but usually will not since they have more free will. Similarly, animals with stronger wills will also be less likely to succumb.
Since animals will always know where the user is at, so will the Animal Enigma. The user cannot hide from them, even if said Enigma wishes to cause them harm. There is no hiding what you can sense.
Occasionally the ability backfires. If an animal has some sort of mental sickness, like rabies, the animal will seek out the user for the intent of causing them harm. This also seems to be the case with some Animal Enigma, as just being near the user will cause extreme anger and violence. However, it seems more based on temperament than on mental illness. (ie; the user CANNOT force another rpers character to become angry. It is not up to the user how they will react to him or her.)
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Alcotte has the almighty Admin Powers.
ADMINASTRATOR
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Post by ALCOTTE on Apr 26, 2014 10:03:09 GMT -5
ACCEPTED
Thank you for stating what the ability can do with other roleplayers.
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